Impossible Mission (1985) 
| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | EpyxPlatform / 2D Dennis Caswell, Electronic Speech Systems 64K 1 Yes Eng N/A 5.25" Floppy Disk USA, Europe Impossible Mission 2 This title also appeared on the 'Epyx Epics' compilation by U.S. Gold. Other versions were ports of the C64 version. | Click to choose platform: Amstrad CPC Commodore 64 More from other publishers: Acorn BBC Acorn Electron Apple 2e Atari 7800 Sinclair ZX Spectrum |
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jimfish (Unknown) 23rd Mar 2013 10:12"This tape will self-destruct in five seconds. Good luck, Jimfish."
Your mission, if you choose to accept it, is to solely, covertly infiltrate the secret lair of a Computer Robotics genius and prevent his plans of world domination from happening. As of now, you have 6 hours in which to resolve this situation, or else mass casualties will resort from the nuclear launch intended by the terrorist. Good luck. This background information section will self-destruct in 5 seconds...
Yes, the legendary cult TV series made it onto home computers long before the release of the much loved Konami version for the NES. Yes, the plot is rather typical and cliche, but would you want it any other way? No! Of course not! - You want to be the super-spy who kicks butt, ends dastardly plots and still makes it home for tea and a bit of romping with the girl. Besides, if it worked for the TV series, why change it for the game? If it ain't broke, don't fix it.
The game reminds me of another TV series called 24. If you haven't seen or heard about it, you either live under a rock, or...well, under a rock. 24's a big hit, and the basic premise is that Jack Bauer, federal agent, must race against time (in each season he has 24 hours, split into 24 episodes, each being an hour long, thus you watch an entire day in real time) He's got bombs to find and defuse, assassination attempts to foil, and more terrorist plots then you can count on all your fingers and thumbs. Anyway, the whole time gimmick is something which is also found here, in Impossible Mission. Here, the game gives you 6 hours to complete your mission. You have 6 hours, right? Well, the game doesn't last for 6 hours thankfully, otherwise I'd be bored stiff, but it does have a unique way of letting time slip by. Whenever the plucky main hero (who looks much like a two-dimensional Han Solo, by the way) falls to his death, is shot to pieces or just dies, 10 minutes are zapped away from the total. Be careful, or be dead. The world hangs in the balance, and the timer is not going to patiently wait whilst you revive from the dead.
The controls are excellent and responsive allowing for some excellent gaming, since they play very much like the style of Prince of Persia - the *original* that is, not the Current-Gen trilogy. The levels are platform-based and filled with varying hostile robots to keep players on their toes, as well as many small details and objects. These objects hold "puzzle pieces" which you must collect and assemble to form a "super-item" in which to stop the launch with. Some of these objects have these pieces, some don't. Platformers are strictly thought of as nothing but action-packed jumping to escape danger, collect floating coins, or bounce on a bunch of mushrooms' heads, but that's not the case here. Well, it is, save the mushrooms or coins, but there's more to it than that. As I've said, some of those objects have hidden puzzle pieces in them, but which ones?! Are you going to risk that jump to that heavily guarded cupboard? What if there isn't a puzzle piece in there? You'll find it hard to think when you've got robots chasing you, so there's no time to stand and stare, so it's all about quick thinking and no regrets.
As for the graphics, you aren't looking at much. A single screen with, maybe four-to-five thick lines drawn across certain areas to make up platforms for you to walk on. The cupboards and objects you must rummage through to find bits and pieces to assemble aren't that super, either, and are just a couple of rectangles drawn with a few details dotted on them. I can't say much more than this, I'm afraid. Not great at all. I'd give it a five out of ten at most, if that's anything to go by.
Impossible Mission, even though released in 1984, had advanced sound for the day. Crystal-clear voice was used for the first time, relieving players from reading chunky text which litter the screen. Menacing commands from the evil genius commanding his robots to attack could be heard, or the gut wrenching screams of agony from our hero as he falls to his death...they're all here and can be heard perfectly. Having this feature alone made it a classic and a much sought after title.
Overall, this is certainly one Commodore game that should be sitting in your console, ready to take on Elvin Atombender, mad scientist, once more to save the world from certain doom and robotic mayhem.
Reviewer's Score: 7/10 | Originally Posted: 10/31/05, Updated 06/29/06
Your mission, if you choose to accept it, is to solely, covertly infiltrate the secret lair of a Computer Robotics genius and prevent his plans of world domination from happening. As of now, you have 6 hours in which to resolve this situation, or else mass casualties will resort from the nuclear launch intended by the terrorist. Good luck. This background information section will self-destruct in 5 seconds...
Yes, the legendary cult TV series made it onto home computers long before the release of the much loved Konami version for the NES. Yes, the plot is rather typical and cliche, but would you want it any other way? No! Of course not! - You want to be the super-spy who kicks butt, ends dastardly plots and still makes it home for tea and a bit of romping with the girl. Besides, if it worked for the TV series, why change it for the game? If it ain't broke, don't fix it.
The game reminds me of another TV series called 24. If you haven't seen or heard about it, you either live under a rock, or...well, under a rock. 24's a big hit, and the basic premise is that Jack Bauer, federal agent, must race against time (in each season he has 24 hours, split into 24 episodes, each being an hour long, thus you watch an entire day in real time) He's got bombs to find and defuse, assassination attempts to foil, and more terrorist plots then you can count on all your fingers and thumbs. Anyway, the whole time gimmick is something which is also found here, in Impossible Mission. Here, the game gives you 6 hours to complete your mission. You have 6 hours, right? Well, the game doesn't last for 6 hours thankfully, otherwise I'd be bored stiff, but it does have a unique way of letting time slip by. Whenever the plucky main hero (who looks much like a two-dimensional Han Solo, by the way) falls to his death, is shot to pieces or just dies, 10 minutes are zapped away from the total. Be careful, or be dead. The world hangs in the balance, and the timer is not going to patiently wait whilst you revive from the dead.
The controls are excellent and responsive allowing for some excellent gaming, since they play very much like the style of Prince of Persia - the *original* that is, not the Current-Gen trilogy. The levels are platform-based and filled with varying hostile robots to keep players on their toes, as well as many small details and objects. These objects hold "puzzle pieces" which you must collect and assemble to form a "super-item" in which to stop the launch with. Some of these objects have these pieces, some don't. Platformers are strictly thought of as nothing but action-packed jumping to escape danger, collect floating coins, or bounce on a bunch of mushrooms' heads, but that's not the case here. Well, it is, save the mushrooms or coins, but there's more to it than that. As I've said, some of those objects have hidden puzzle pieces in them, but which ones?! Are you going to risk that jump to that heavily guarded cupboard? What if there isn't a puzzle piece in there? You'll find it hard to think when you've got robots chasing you, so there's no time to stand and stare, so it's all about quick thinking and no regrets.
As for the graphics, you aren't looking at much. A single screen with, maybe four-to-five thick lines drawn across certain areas to make up platforms for you to walk on. The cupboards and objects you must rummage through to find bits and pieces to assemble aren't that super, either, and are just a couple of rectangles drawn with a few details dotted on them. I can't say much more than this, I'm afraid. Not great at all. I'd give it a five out of ten at most, if that's anything to go by.
Impossible Mission, even though released in 1984, had advanced sound for the day. Crystal-clear voice was used for the first time, relieving players from reading chunky text which litter the screen. Menacing commands from the evil genius commanding his robots to attack could be heard, or the gut wrenching screams of agony from our hero as he falls to his death...they're all here and can be heard perfectly. Having this feature alone made it a classic and a much sought after title.
Overall, this is certainly one Commodore game that should be sitting in your console, ready to take on Elvin Atombender, mad scientist, once more to save the world from certain doom and robotic mayhem.
Reviewer's Score: 7/10 | Originally Posted: 10/31/05, Updated 06/29/06
(Anonymous) (C64 Review) 19th Apr 2012 04:31
Now Gamer (2 Aug 2012) 17th Mar 2013 03:39| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 21st February 2011
This title was most recently updated on 23rd March 2013






