WAR (1986) 
| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Martech Games LtdShoot 'em Up Darrin Stubbington, Tim Rogers 64K 1 Yes, required Eng N/A Audio cassette UK (£8.95) | Click to choose platform: Acorn BBC Amstrad CPC Commodore 64 Commodore Amiga |
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Issue 18, September 1986 (Zzap! 64) 19th Mar 2013 09:24Far out in the murky backwaters of misty space, amongst the flotsam and jetsam, lies a world -- a mechanical artificial world. Designed by genius, built by craftsmen, inhabited by nihilistic, anarchic death machines. Their world is perfect. It is a world free from natural disorders and disease, where the dangers posed by the elements are vanquished. Unfortunately, they have one flaw: their religion is war and the conquest of other planets -- Earth is their next destination.
Their mechanical world takes the shape of an enormous chain of cylinders, each rotating at such a speed to induce the required centripetal force to act as a form of gravity. From a distance this chain takes the form of an enormous, hideous caterpillar gently winding its way through space on an awesome mission. Moving in a little closer, the fine detail of the inner surface of each fantastic cylinder becomes clearer. You have penetrated their surrounding protective field in your military spaceship. Now you have been assigned the mission of defeating the enemy within . . .
Several missions have already failed to deter the invaders -- this is the last chance before the imminent destruction of Earth begins. There are twenty cylinders in all, each one serving a specific purpose -- some residential, some military, others Governmental. Your actions in one cylinder determine the outcome in another, depending upon the amount of Droidians -- defence robots -- that are destroyed.
The game is viewed from above, looking down upon the action, with a status window placed above the main action showing players, lives (you begin with three), score, energy, current cylinder, and two bars which are very important. The first, on the left hand side of the screen, indicates the target zones and the second, positioned on the right, shows the time remaining. If you are killed or collide with an impassable object before your time runs out then a life is lost. However, if you are still surviving after the time limit then the area turns blue, allowing you access to the next section.
Having temporarily shut down the ships reactor, you must fly under the surface until you reach the escape portal, which links one cylinder to another. Unfortunately the inhabitants have had the foresight to install a security system -- but it can he cracked. The screen fills with squares of several colours which scroll from right to left and a colour is displayed in the border. To crack the code you must position two cursors over the squares corresponding with the border colour and blast them. When they are hit the squares turn black. To open the entrance to the next cylinder all the squares of the correct colour must be hit.
Once inside the next cylinder, the inhabitants launch their attacks more viciously and sadistically, making any further penetration more difficult. Your overall ambition in the game is to destroy all twenty cylinders by annihilating all the meanies and building up a massive score in the process.
I get the feeling I've seen this game before, only in a slightly different, more impressive form. Uridium looked great when it first appeared, but there wasn't really much variety and depth to the game. WAR is very similar to play (wait for a time limit to tick down before tackling a sub-game) and I've seen and become bored of it all before, so I didn't enjoy the experience as much the second time round. I do like the presentation, music and sound effects, and the sub-game. But I don't find the game itself particularly enthralling and compulsive to play.
Presentation 94%
Superb, although there is no restart option.
Graphics 63%
Nothing new or impressive to inspire.
Sound 98%
Outstanding Rob Hubbard sountrack and spot FX.
Hookability 65%
Simple to play and mildly addictive.
Lastability 42%
But not varied enough to enthrall for any great length of time.
Value For Money 41%
Hardly worth starting a war for.
Overall 44%
But if you're bored and want something simple to pass the time then you may find WAR appealing.
Their mechanical world takes the shape of an enormous chain of cylinders, each rotating at such a speed to induce the required centripetal force to act as a form of gravity. From a distance this chain takes the form of an enormous, hideous caterpillar gently winding its way through space on an awesome mission. Moving in a little closer, the fine detail of the inner surface of each fantastic cylinder becomes clearer. You have penetrated their surrounding protective field in your military spaceship. Now you have been assigned the mission of defeating the enemy within . . .
Several missions have already failed to deter the invaders -- this is the last chance before the imminent destruction of Earth begins. There are twenty cylinders in all, each one serving a specific purpose -- some residential, some military, others Governmental. Your actions in one cylinder determine the outcome in another, depending upon the amount of Droidians -- defence robots -- that are destroyed.
The game is viewed from above, looking down upon the action, with a status window placed above the main action showing players, lives (you begin with three), score, energy, current cylinder, and two bars which are very important. The first, on the left hand side of the screen, indicates the target zones and the second, positioned on the right, shows the time remaining. If you are killed or collide with an impassable object before your time runs out then a life is lost. However, if you are still surviving after the time limit then the area turns blue, allowing you access to the next section.
Having temporarily shut down the ships reactor, you must fly under the surface until you reach the escape portal, which links one cylinder to another. Unfortunately the inhabitants have had the foresight to install a security system -- but it can he cracked. The screen fills with squares of several colours which scroll from right to left and a colour is displayed in the border. To crack the code you must position two cursors over the squares corresponding with the border colour and blast them. When they are hit the squares turn black. To open the entrance to the next cylinder all the squares of the correct colour must be hit.
Once inside the next cylinder, the inhabitants launch their attacks more viciously and sadistically, making any further penetration more difficult. Your overall ambition in the game is to destroy all twenty cylinders by annihilating all the meanies and building up a massive score in the process.
I get the feeling I've seen this game before, only in a slightly different, more impressive form. Uridium looked great when it first appeared, but there wasn't really much variety and depth to the game. WAR is very similar to play (wait for a time limit to tick down before tackling a sub-game) and I've seen and become bored of it all before, so I didn't enjoy the experience as much the second time round. I do like the presentation, music and sound effects, and the sub-game. But I don't find the game itself particularly enthralling and compulsive to play.
Presentation 94%
Superb, although there is no restart option.
Graphics 63%
Nothing new or impressive to inspire.
Sound 98%
Outstanding Rob Hubbard sountrack and spot FX.
Hookability 65%
Simple to play and mildly addictive.
Lastability 42%
But not varied enough to enthrall for any great length of time.
Value For Money 41%
Hardly worth starting a war for.
Overall 44%
But if you're bored and want something simple to pass the time then you may find WAR appealing.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 19th June 2011
This title was most recently updated on 16th March 2014








