Alien Syndrome (1987) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Ace GamesShoot 'em Up Softek, John Jones-Steele, Glyn Kendall, Tahir Rashid David Whittaker 512K Yes Eng 3.5" Floppy disk Worldwide Game Manual | Commodore Amiga More from other publishers: Amstrad CPC Atari ST Commodore 64 Sinclair ZX Spectrum Sinclair ZX Spectrum Sega Game Gear |
| Videos | Screenshots (Commodore Amiga) |
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| Your Reviews |
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(Anonymous) (Unknown) 24th Nov 2010 08:22Title Alien Syndrome
Game Type Shoot-em-up
Publisher Sega/Softek International, 1987
Players 1 or 2 (Simultaneous)
HD Installable Yes (With WHDLoad Patch)
Compatability All (With Patch)
Submission Pretentious Nickname Profiled Reviewer
Review
Your Mission:
Your comrades have been captured by the aliens
Destroy the enemy and rescue them
Alien Syndrome was one of my all-time favourite arcade games (showing my
age here...), and the Amiga version certainly doesn't disappoint.
The game has an overhead perspective view, scrolling in four (eight?)
directions. The main aim is to rescue all your comrades in the level in
order to open the exit. Upon opening the exit, you'll face the hideous,
grotesque boss creature of the level. Oh, and there's a time limit, too.
At the beginning of the level, a voice (!) announces "The time bomb is
set", meaning you have a rather large incentive to find your friends
quickly, defeat the boss, and escape.
Luckily, there are several items to help you achieve your goal. First
off, there are several MAP screens throughout each level, which show you
the outline of the level, the location of your comrades, and your position
relative to both. In addition, there are several weapons available to
augment your rather anemic sidearm:
FIREBALL (FB): Same range as standard weapon, but has a wider shot.
FLAMETHROWER (F): Limited range, but very powerful.
LASER (L): nice range, and will cut through enemies!
OPTION (O): a robot buddy who will follow you and give covering fire.
Graphically, the game isn't bad. The backgrounds are almost on a par with
the arcade, and the aliens look suitably gelatinous and grotesque. Sound
effects are alright. The weapon sounds are annoying, but I love the voice
effects. The music is excellent, and I'm not afraid to turn the volume up
on the stereo to let the neighbourhood know it!
I'd recommend Alien Syndrome to arcade fans and dyed-in-the-wool Sega
fans. The Amiga version is vastly superior to the Sega Master System
release, but not quite as good as the arcade. If I absolutely HAD to give
the game an arbitrary fractional rating, I'd give it an 8/10.
Game Type Shoot-em-up
Publisher Sega/Softek International, 1987
Players 1 or 2 (Simultaneous)
HD Installable Yes (With WHDLoad Patch)
Compatability All (With Patch)
Submission Pretentious Nickname Profiled Reviewer
Review
Your Mission:
Your comrades have been captured by the aliens
Destroy the enemy and rescue them
Alien Syndrome was one of my all-time favourite arcade games (showing my
age here...), and the Amiga version certainly doesn't disappoint.
The game has an overhead perspective view, scrolling in four (eight?)
directions. The main aim is to rescue all your comrades in the level in
order to open the exit. Upon opening the exit, you'll face the hideous,
grotesque boss creature of the level. Oh, and there's a time limit, too.
At the beginning of the level, a voice (!) announces "The time bomb is
set", meaning you have a rather large incentive to find your friends
quickly, defeat the boss, and escape.
Luckily, there are several items to help you achieve your goal. First
off, there are several MAP screens throughout each level, which show you
the outline of the level, the location of your comrades, and your position
relative to both. In addition, there are several weapons available to
augment your rather anemic sidearm:
FIREBALL (FB): Same range as standard weapon, but has a wider shot.
FLAMETHROWER (F): Limited range, but very powerful.
LASER (L): nice range, and will cut through enemies!
OPTION (O): a robot buddy who will follow you and give covering fire.
Graphically, the game isn't bad. The backgrounds are almost on a par with
the arcade, and the aliens look suitably gelatinous and grotesque. Sound
effects are alright. The weapon sounds are annoying, but I love the voice
effects. The music is excellent, and I'm not afraid to turn the volume up
on the stereo to let the neighbourhood know it!
I'd recommend Alien Syndrome to arcade fans and dyed-in-the-wool Sega
fans. The Amiga version is vastly superior to the Sega Master System
release, but not quite as good as the arcade. If I absolutely HAD to give
the game an arbitrary fractional rating, I'd give it an 8/10.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 30th September 2008
This title was most recently updated on 30th January 2018






