Arthur: The Quest for Excalibur (1987) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Activision IncAdventure / Graphical 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga Apple 2e |
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Sep 1989 (CU Amiga) 29th Nov 2011 04:39The rumours are that Infocom is folding – but out of the blue comes Arthur, their Interactive Fiction game. That means it plays like an adventure as opposed to an RPG, yet its scoring system has definite RPG overtones. As you progress through the adventure, certain actions cause you to be awarded points for chivalry, wisdom, experience, and for the quest itself.
You play Arthur, but you are too young and not yet wise enough to become king. The local chieftain, King Lot, has secretly plundered Excalibur, and dropped it in the lake. Flourishing a replica of the sword before his people, he proclaims himself king.
What a rip off! Never mind, Merlin is keeping a fatherly eye on your interests, but before you can claim your birthright, you must prove yourself worthy. Merlin is prepared to help you but stops short of giving you full range of magic powers. However, you are granted the power to give yourself the form of five different creatures. But this power is limited. You have to change from creature to creature via human form; you can be killed for practising sorcery if you are caught, and it is difficult to carry objects when you are not human. All of this leads to some nicely constructed logic puzzles.
And it leads to humour, too! All too often, quest games take themselves a trifle too seriously. But Infocom;s humour shows through, and there are many funny moments.
Zork Zero and Shogun gave the world the first Infocom graphics, the latter with pictures that scrolled off the screen with the text, the former with an occasional full-screen picture. Both games set the text under a graphics “arch”. Here, the ever-flexible formula is once again varied, with the screen split dead across the middle, text under it, and above is a banner containing a cameo picture for each location. On-screen mapping is also provided, but here the text is not hidden as in Zork Zero; it simply replaces the graphics part of the screen. So, movement by clicking on the map is very slick, as you can read your way through the text without having to switch between the two, which is really handy.
Written by Bob Bates, author of Sherlock: The Riddle Of The Crown Jewels, Arthur is an original story in its own right, very loosely based on the legend. The game itself is another example of the highly professional products we have come to expect from the world’s masters of adventure.
You play Arthur, but you are too young and not yet wise enough to become king. The local chieftain, King Lot, has secretly plundered Excalibur, and dropped it in the lake. Flourishing a replica of the sword before his people, he proclaims himself king.
What a rip off! Never mind, Merlin is keeping a fatherly eye on your interests, but before you can claim your birthright, you must prove yourself worthy. Merlin is prepared to help you but stops short of giving you full range of magic powers. However, you are granted the power to give yourself the form of five different creatures. But this power is limited. You have to change from creature to creature via human form; you can be killed for practising sorcery if you are caught, and it is difficult to carry objects when you are not human. All of this leads to some nicely constructed logic puzzles.
And it leads to humour, too! All too often, quest games take themselves a trifle too seriously. But Infocom;s humour shows through, and there are many funny moments.
Zork Zero and Shogun gave the world the first Infocom graphics, the latter with pictures that scrolled off the screen with the text, the former with an occasional full-screen picture. Both games set the text under a graphics “arch”. Here, the ever-flexible formula is once again varied, with the screen split dead across the middle, text under it, and above is a banner containing a cameo picture for each location. On-screen mapping is also provided, but here the text is not hidden as in Zork Zero; it simply replaces the graphics part of the screen. So, movement by clicking on the map is very slick, as you can read your way through the text without having to switch between the two, which is really handy.
Written by Bob Bates, author of Sherlock: The Riddle Of The Crown Jewels, Arthur is an original story in its own right, very loosely based on the legend. The game itself is another example of the highly professional products we have come to expect from the world’s masters of adventure.
| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 3rd August 2007
This title was most recently updated on 14th June 2016





