Future Basketball (1990)



| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Hewson Consultants LtdSport / Basketball 512K Yes Eng 3.5" Floppy disk Worldwide | Click to choose platform: Atari ST Commodore Amiga |
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| Your Reviews |
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Iss 66 Oct 1990 (Zzap! 64) 5th Dec 2011 04:32Supposedly a non-contact sport, in the future basketball is mutated into something more violent than Phil playing Kick Off. The game uses an overhead view, with you automatically controlling your player nearest the ball. Dribbling is automatic and you can pass or stand still to shoot (scoring two points, or three if outside the area). To take the ball from an opponent you can slide into them or run over one of the special weapons capsules which appear to automatically shoot at the ball carrier.
Other capsules give money which is important in the four-division league. Up to 32 humans can be in this, all competing to buy the best players. There's five in a team, and you're not allowed substitutes so you must sell a player before buying a new one. You also earn money by winning matches.
Zzap, Issue 66, October 1990, p.90
Ho-hum, future sport again. Usually an unsatisfying experience. And Hewson haven't let me down. Future Basketball is a rare translation of the ball-dribbling sport but with its metallic arena, tough players and plan view it obviously owes a lot to Speedball. Unfortunately dribbling and particularly shooting is just too easy; true, it increases game speed considerably but takes away the basketball feel and makes the whole thing disposable – not good at 25 quid. Wait for Speedball 2 or play International Basketball on the 64.
Future Basketball looks like Speedball, but doesn't play like it. Zinging balls off the walls in this game leads to a dull throw-in, and scoring baskets isn't as exciting. What you're left with is plenty of extremely fast violence, which is executed well enough – the icon weapons are particularly good fun – but it's all a bit repetitive for the price. Due to a very small radar scanner, tactical play is limited and the management options could also have been better. Still, it is fun to play and was very popular with the Film Planners!
PRESENTATION 74%
Alter team colours, match length, three skill levels and save league option.
GRAPHICS 70%
The colour and texture of pitches vary nicely, the players look okay and move quickly but there's nothing outstanding.
SOUND 69%
Choice of a very dull soundtrack or above average FX.
HOOKABILITY 74%
Very easy to get into, with the lower computer teams providing weak opposition.
LASTABILITY 63%
Challenging league, but could be repetitive playing solo.
OVERALL
70%
More dunk than slam.
Other capsules give money which is important in the four-division league. Up to 32 humans can be in this, all competing to buy the best players. There's five in a team, and you're not allowed substitutes so you must sell a player before buying a new one. You also earn money by winning matches.
Zzap, Issue 66, October 1990, p.90
Ho-hum, future sport again. Usually an unsatisfying experience. And Hewson haven't let me down. Future Basketball is a rare translation of the ball-dribbling sport but with its metallic arena, tough players and plan view it obviously owes a lot to Speedball. Unfortunately dribbling and particularly shooting is just too easy; true, it increases game speed considerably but takes away the basketball feel and makes the whole thing disposable – not good at 25 quid. Wait for Speedball 2 or play International Basketball on the 64.
Future Basketball looks like Speedball, but doesn't play like it. Zinging balls off the walls in this game leads to a dull throw-in, and scoring baskets isn't as exciting. What you're left with is plenty of extremely fast violence, which is executed well enough – the icon weapons are particularly good fun – but it's all a bit repetitive for the price. Due to a very small radar scanner, tactical play is limited and the management options could also have been better. Still, it is fun to play and was very popular with the Film Planners!
PRESENTATION 74%
Alter team colours, match length, three skill levels and save league option.
GRAPHICS 70%
The colour and texture of pitches vary nicely, the players look okay and move quickly but there's nothing outstanding.
SOUND 69%
Choice of a very dull soundtrack or above average FX.
HOOKABILITY 74%
Very easy to get into, with the lower computer teams providing weak opposition.
LASTABILITY 63%
Challenging league, but could be repetitive playing solo.
OVERALL
70%
More dunk than slam.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 25th April 2007
This title was most recently updated on 5th December 2011






