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Gravity (1990)            

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Mirrorsoft Ltd
Strategy

512K

Yes
Eng

3.5" Floppy disk
Worldwide


Commodore Amiga
Atari ST





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Your Reviews

Iss 62 Jun 1990 (Zzap! 64)   5th Dec 2011 05:14
It's 2320 and the Outies have launched an attack on Mankind's far-flung space empire. To gain energy they're converting colonies into Black Holes. All that stands in their way are 16 Scoutships, led by you of course.
Despite the familiar plot, this is certainly not your average alien-bashing-shoot-'em-up. It's a complex game, so pay attention! The arcade action occurs in Einstein-Minkowski Four-Space, representing space-time as a rubber sheet which dips around stars and planets to show their gravity wells. What this really means is that there's a rather hilly, multi-directionally scrolling playfield!
There are 128 playfields (or solar systems) to explore. You move between them by entering Black Holes, which automatically take you where your latest orders instruct. There are five types of missions:
1) Exploration.
2) Terraforming - colonising planets.
3) Military Action - entering Outie-occupied systems, blasting enemy ships, and turning their Black Holes into suns.
4) Colony Protection - escorting colony ships.
5) Route Construction - establishing Black Holes so you can jump to previously unreachable systems.

Control of your scoutship is relatively simple, with keys recommended. However there are plenty of options, including three types of engine, guns and customised missiles (alter everything from guidance to engine). For defence there are drones (which you can pre-program using flow charts!) and a Black Globe Generator which envelopes baddies in an impenetrable energy field. Even more important are Tools which can turn a Black Hole into a sun, a planet into a colony, evaporate an Outie Black Hole, ore make a rocky planet inhabitable. Extra equipment can be bought at colonies by earning cash from hits - damage inflicted on either the enemy or yourself!

You start the game at Star Command (StarCom), which can give between 0% and 99% of the vital strategic orders to all the Scoutships (including your own). Should you want to give an order you can use the Holo Tank to examine the galaxy, set markers on stars then select an order (i.e. Explore, Colonize, Skirmish, Conquer, and Convoy). You can assume direct control of any of the ships, and when you die you automatically go to the next ship.

The Outies have three types of ship: Engineer ships (convert suns into Black Holes), Warships (eight types, including Kamikazes and Carriers), and Control/Engineeering Platforms (four sizes, which carry the two previous ship types). These vary considerably in size, and can make life very difficult.

Zzap! Issue 62, June 1990, p.77

This strategy/arcade game has more detail crammed into it than almost any other game I can think of. It even gives Midwinter a run for its money on the complexity front, although this does mean a lot of disk accessing when you call up menus. It's also a pity the strategy area isn't more user friendly. As for the arcade element, zapping baddies by rotating left/right, thrusting, and pressing fire is a lot like Asteroids - playable but not astonishing. The massive selection of weapons, programmable drones, and some great baddies add some variety but a lot of the action demands close attention to radar due a very restricted view of surrounding space on the main display. The tactical/strategic element is probably strongest with plenty of ships, planets, and missions to deal with.

After struggling through the scenario you might be a little baffled, it's enough to puzzle even me! But underneath all the jargon, Gravity is essentially a strategic shoot-'em-up with plenty of knobs. The core arcade game, with your ship rolling around an isometric playfield shooting off missiles, is hardly astonishing although some enemy graphics are great and the range of weaponry is impressive. The strategy game is very challenging, with plenty of orders and ships to mess about with. An intriguing and innovative game, which some people will love, even though I honestly never got hooked myself.

6 4
No plans for a C64 version.
u p d a t e


PRESENTATION 82%
Redefinable keys, choose strategy level, save game, and drone programming. But the manual isn't as good as it should be.
GRAPHICS 75%
Limited, ST-ish palette but some good enemies.
SOUND 54%
Okay intro tune, in-game FX mediocre with an electric razor engine.
HOOKABILITY 61%
Initially very baffling, and high difficulty level discouraging.
LASTABILITY 80%
Saving Humanity has never been harder... A formidable challenge.
OVERALL
76%
An innovative strategy/arcade game.


(Anonymous) (Unknown)   24th Nov 2010 10:38

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History


This title was first added on 28th October 2006
This title was most recently updated on 4th December 2016


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