Space Shuttle (1992) 
| Details (Atari ST) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Virgin GamesUnknown 512K Yes Eng 3.5" floppy disk Worldwide | Atari ST More from other publishers: Acorn BBC Acorn Electron Atari ST |
|
| Videos | Screenshots (Atari ST) |
|---|---|
| (no videos on file) |
Please login to submit a screenshot
| Your Reviews |
|---|
(Anonymous) (Unknown) 6th Nov 2012 02:44Comments
I spent many all-nighters with "Shuttle", on an ancient Compaq. But, damn! ...it was amazing! A truly mind-boggling amount of accurate detail and controls. The true Shuttle junkie could even set the game to go through the entire launch sequence, beginning with the long rollout from the assembly building, in real time!
Calling it a "game" is inacurate. In every way, it was a flight simulator. You had to know at least the basics of flight, or you would destroy the thing up every time during re-entry, the long unpowered glide or landing. There was an "auto-pilot" mode, but what fun is that?
Graphics & Sound
The graphics were naturally very crude, being a DOS sim, but the interface and response to flight controls was excellent and realistic. Landing the Shuttle manually, including postioning for re-entry, correct retro burns, aero control by nozzle in space, transitioning to atmospheric flight controls, and finally attempting to glide to landing on one of two sites (Florida or California), day or night, ... it was all there, and it kept your attention the entire time.
Conclusion
It certainly wasn't for every gamer. It was all pure skill, knowledge and tons of patience. But putting that thing down, under manual control, after hours of intense flying, in one piece, was always a personal triumph.
If you can find a copy of the game, AND the wall poster and manual (both vital), go for it. You won't be disappointed.
I spent many all-nighters with "Shuttle", on an ancient Compaq. But, damn! ...it was amazing! A truly mind-boggling amount of accurate detail and controls. The true Shuttle junkie could even set the game to go through the entire launch sequence, beginning with the long rollout from the assembly building, in real time!
Calling it a "game" is inacurate. In every way, it was a flight simulator. You had to know at least the basics of flight, or you would destroy the thing up every time during re-entry, the long unpowered glide or landing. There was an "auto-pilot" mode, but what fun is that?
Graphics & Sound
The graphics were naturally very crude, being a DOS sim, but the interface and response to flight controls was excellent and realistic. Landing the Shuttle manually, including postioning for re-entry, correct retro burns, aero control by nozzle in space, transitioning to atmospheric flight controls, and finally attempting to glide to landing on one of two sites (Florida or California), day or night, ... it was all there, and it kept your attention the entire time.
Conclusion
It certainly wasn't for every gamer. It was all pure skill, knowledge and tons of patience. But putting that thing down, under manual control, after hours of intense flying, in one piece, was always a personal triumph.
If you can find a copy of the game, AND the wall poster and manual (both vital), go for it. You won't be disappointed.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 26th October 2007
This title was most recently updated on 6th November 2012






