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Head Over Heels (1987)            

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Ocean Software Ltd
3D Platform
Jon Ritman, Bernie Drummond, F. David Thorpe
Guy Stevens
48K, 128K
1
Kempston, Interface 2, Cursor, Fuller
Eng
5013156011085
Audio cassette
UK (£7.95 initial release, £2.99 budge
Head over Heels map, Advertisement
Initial release 1st April 1987 (3 months after C64 and Amstrad versions). Re-released on budget by the Hit Squad in 1990. Also found on "The Magnificent Seven" compilation (Ocean) and Dixons' "Premier Collection for Your +2".

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Your Reviews

(Anonymous) (Crash!)   13th Dec 2008 11:39
In a far distant galaxy, many light years away, lie four worlds enslaved by an an evil empire. On each, unrest simmers, suppressed by the dictatorial Emperor who rules his territories from the planet Blacktooth. Neighbouring worlds look to the dark skies and wonder. In fear they send two spies from the planet Freedom, to kindle revolution upon the slave planets, and recover the crowns that have been lost. Only in this way can the might of the Empire be fettered.

The spies they send are Head and Heels, two bubble-bodied creatures living in unity. Both have different abilities, Head descended from flying reptiles and can jump twice his own height and guide himself through the air, On the other hand, Heels has legs like pistons, and is a powerful runner capable of leaping his own height. When together, Head sits like a lady's Sunday bonnet on Heels' head.

Their mission has not begun well, captured and separated, they have been imprisoned in the castle headquarters of the planet Blacktooth. All is not lost, but Head and Heels must use all of their skill to keep their eight lives intact, and escape from the strangeness of their prison surrounds.

Head and Heels can be moved independently with an illuminated icon showing which character you currently control, both icons are lit when the two are joined. The pair can move in four directions when on the ground, and upwards by using their jumping abilities. To escape from prison, both Head and Heels must pass through a series of rooms and corridors, some filled with such deadly obstacles as poisonous Marmite jars, electrified floors, and attacking monsters - touching these results in evaporation into a cloud of bubbles.

However, Head and Heels do encounter objects that can help them in their escape, though initially the purpose of each may not be obvious - Stuffed Rabbits give extra lives and abilities, Springs boing them through doorways, Prince Charles's head at last finds a purpose - being used as a sort of animated fork-lift truck, Reincarnation Fish give life after death (by returning the player to their collection point at the beginning of a new game), Doughnuts provide ammunition, and Teleports transport the two heroes from room to room. Only through trial and error can they hope to successfully use such equipment to best advantage and safely leave the castle.

Because of their separate and individual talents, it is occasionally necessary for Head and Heels to split up in order to negotiate certain obstacles. Decisions of this nature should be made when a puzzle appears to be accomplished by the dual creature, but in general it's usually a good idea to keep the pair together.

Once outside the prison walls, Head and Heels have to decide whether to return to their home planet Freedom, or join together as a team, and use their individual skills to continue their search for the lost crowns of the slave planets. Whatever they decide, they must make their way to Moonbase Headquarters, and teleport themselves away.

For any one slave planet to fail from Blacktooth's grasp would be disruptive, but its expansionist plans would roll inevitably on. Such is the Empire's power that with the slow passing of time, a single liberated planet would be re-enslaved, and its inhabitants crushed once more. Therefore all of the slave planets must be set free before the Empire's power can be finally destroyed.

Egyptus, with its city of huge pyramid tombs must tumble; the harsh and mountainous prison planet of Penitentiary must fall; Safari, the densely vegetated hunting-planet, whose natives live in wooden forts and set traps for the unwary, must be prised from the Empire's grip; and Book World, the vast planetary library of cowboy books to which only the Emperor's minions have access, must be turned against its master. On each the crown must be found and collected.

When the crowns of all four slave planets are collected, the Emperor can be killed, and with him the evil Blacktooth Empire. The emperor's death signals the end of Head and Heels' task, and they can return home


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This title was first added on 27th January 2008
This title was most recently updated on 11th March 2014


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