Firelord (1986)



| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Hewson Consultants LtdArcade Adventure Stephen Crow 48K 1 Kempston, Interface 2, Cursor, Redefinable Keys Eng N/A Audio cassette Europe Game map, Advertisement | Click to choose platform: Amstrad CPC Commodore 64 Sinclair ZX Spectrum |
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(Anonymous) (Crash!) 13th Dec 2008 11:28Steve Crow has joined the Hewson label for his latest release, having built up a powerful reputation as a Spectrum programmer with games like Wizard's Lair and Starquake. His latest game stars a chivalric hero on a quest to liberate an oppressed land...
The Evil Queen who rules over the stricken land of Torot has a new and very deadly weapon in her possession. Using her cunning charm she has tricked a dragon into parting with the powerful Firestone which conveys the ability to hurl fireballs. With this weapon in her hands the wicked queen sets about terrorising the inhabitants of Torot.
Luckily it just so happens that a happy avenger of evil is in the neighbourhood at the moment. Sir Galaheart is a fearless Knight who hopes to con the Queen into letting him have the Firestone. The wicked Queen is terribly vain and terribly scared of growing old and losing her beauty. Sir Galaheart plans to find the four ingredients for the spell of Eternal Youth and trade them with the Queen for the Firestone.
Although the inhabitants of Torot have fled into their homes, the land is by no means empty. Deadly Fire Ghosts abound, ready to sap away Sir Galaheart's essential life force if they get too close. When the bold knight's energy level reaches zero he loses one of his five lives. At the beginning of the game, Sir G. doesn't have any weapons with which to defend himself against the ghosts, so his first priority is to arm himself. His firepower comes in the form of different coloured crystals, but these only last for a while, so new ones must be collected.
Sir Galaheart roams around the land of Torot looking for the charms needed to brew the secret youth spell. Useful objects, spells and charms are kept by the inhabitants of Torot inside their houses, so Sir G. must enter their homes and barter with them. Some of the objects lying around in the open are useful when it comes to bartering with the locals.
When Sir Knight enters a house, the view moves to an icon screen. One column of icons shows the objects which the housekeeper has to offer, another shows items carried by our hero. After deciding whether he wants anything, the hero can access a column of action icons and attempt to trade. If all else fails, a bit of pilfering might just work... The hands icon represents the theft option, and to steal you have to wait until the householder turns away and then move the control arrow from the theft icon to the object which you want to steal. Move it quickly to the object you are offering then over to the acceptance icon and you have stolen the required object.
If the householder looks round at any time during the theft, you are automatically brought up before the Reeve, who judges you. Should he decide you're guilty you get a reaction test, and have three attempts at stopping a moving arrow. Get it wrong, and you could lose up to three lives.
Sir Galaheart has to keep his energy up, and tasty bits of food can be found along the way. When Sir G. picks these up, his energy level shoots back up to maximum. However, should the knight lose a life, he is instantly vaporised and his tin helmet clatters to the ground...
Your knight must negotiate his way through leafy glades and deserted towns in his quest. Apart from scuttling around on his feet, there are also transporters which take him to a different location in the game. If Sir G wants to return to a Magic Place, he must remember the correct objects for the spell - casting the spell takes him to his destination.
Apart from useful objects, the knight can trade for information with the locals. Although they would like the reign of the power-crazed Queen to end just as much as he does, they'll only oblige for a price!
Producer: Hewson
Price: £8.95
Author: Steve Crow
CRITICISM
"Steve Crow has certainly got a fair list of hits behind him, from the very good Factory Breakout, to the superb Starquake. This next one follows on very well, though in a different vein. Another arcade adventure is all very well, but one of this calibre is very welcome indeed. The
The Evil Queen who rules over the stricken land of Torot has a new and very deadly weapon in her possession. Using her cunning charm she has tricked a dragon into parting with the powerful Firestone which conveys the ability to hurl fireballs. With this weapon in her hands the wicked queen sets about terrorising the inhabitants of Torot.
Luckily it just so happens that a happy avenger of evil is in the neighbourhood at the moment. Sir Galaheart is a fearless Knight who hopes to con the Queen into letting him have the Firestone. The wicked Queen is terribly vain and terribly scared of growing old and losing her beauty. Sir Galaheart plans to find the four ingredients for the spell of Eternal Youth and trade them with the Queen for the Firestone.
Although the inhabitants of Torot have fled into their homes, the land is by no means empty. Deadly Fire Ghosts abound, ready to sap away Sir Galaheart's essential life force if they get too close. When the bold knight's energy level reaches zero he loses one of his five lives. At the beginning of the game, Sir G. doesn't have any weapons with which to defend himself against the ghosts, so his first priority is to arm himself. His firepower comes in the form of different coloured crystals, but these only last for a while, so new ones must be collected.
Sir Galaheart roams around the land of Torot looking for the charms needed to brew the secret youth spell. Useful objects, spells and charms are kept by the inhabitants of Torot inside their houses, so Sir G. must enter their homes and barter with them. Some of the objects lying around in the open are useful when it comes to bartering with the locals.
When Sir Knight enters a house, the view moves to an icon screen. One column of icons shows the objects which the housekeeper has to offer, another shows items carried by our hero. After deciding whether he wants anything, the hero can access a column of action icons and attempt to trade. If all else fails, a bit of pilfering might just work... The hands icon represents the theft option, and to steal you have to wait until the householder turns away and then move the control arrow from the theft icon to the object which you want to steal. Move it quickly to the object you are offering then over to the acceptance icon and you have stolen the required object.
If the householder looks round at any time during the theft, you are automatically brought up before the Reeve, who judges you. Should he decide you're guilty you get a reaction test, and have three attempts at stopping a moving arrow. Get it wrong, and you could lose up to three lives.
Sir Galaheart has to keep his energy up, and tasty bits of food can be found along the way. When Sir G. picks these up, his energy level shoots back up to maximum. However, should the knight lose a life, he is instantly vaporised and his tin helmet clatters to the ground...
Your knight must negotiate his way through leafy glades and deserted towns in his quest. Apart from scuttling around on his feet, there are also transporters which take him to a different location in the game. If Sir G wants to return to a Magic Place, he must remember the correct objects for the spell - casting the spell takes him to his destination.
Apart from useful objects, the knight can trade for information with the locals. Although they would like the reign of the power-crazed Queen to end just as much as he does, they'll only oblige for a price!
Producer: Hewson
Price: £8.95
Author: Steve Crow
CRITICISM
"Steve Crow has certainly got a fair list of hits behind him, from the very good Factory Breakout, to the superb Starquake. This next one follows on very well, though in a different vein. Another arcade adventure is all very well, but one of this calibre is very welcome indeed. The
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 5th August 2007
This title was most recently updated on 18th October 2017









