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SoulCaliber (1999)      

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Namco
Fighting
Namco

Sega Dreamcast Controller
Eng
T-1401D-50
DVD-ROM
USA, Europe, Japan


Sega Dreamcast






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Your Reviews

Aganar (Dreamcast review)   22nd Apr 2012 05:57
"An amazing fighter beaten only by its sequel"

By now, Soul Calibur is starting to succumb in its hype. Other games are now out with better graphics, supposedly better gameplay, and Soul Calibur is stuck on the Dreamcast, of all systems. Hell, now it even has a sequel for everyone to enjoy. So why bother playing this old hunk of junk? I wondered what it would be like to play the original now after forcing out over 50 hours into Soul Calibur II. It seemed like this game would become completely obsolete with SCII exceeding it in every way. But alas, I still manage to find this at the peak of 3d fighting games. Sure, SCII is technically better with all of its upgrades, and VF4: Evolution is also probably better in that respect, but this still holds a charm to it, and by no means feels the least bit dated.

First of all, let's go to the visuals. This game is beautiful, now matter how you look at it. When the thing came out, it was, and remained, the prettiest game on the Dreamcast. Everything about it was just drop-dead gorgeous. Besides having incredibly high polygon counts, the textures were some of the best ever seen. The coloring on all of the characters was vibrant and extremely detailed. Added to the fact that this game was a port of an arcade game no prettier than Tekken 3 made it all the more stunning. Now that I have Dead or Alive 2 for the Dreamcast, I've been able to thoroughly compare them, since both are supposedly the prettiest of their type. And yes, DOA2 has much prettier faces, and slightly higher polygon counts, but Soul Calibur beats it down severely in textures. You're ultimately left with the choice of super-detailed faces on top of plastic looking fighters, or slightly less detailed faces/bodies with amazing textures. I prefer Soul Calibur. And even now, this game doesn't look great by any means, but it doesn't really look bad. Granted probably every major fighter around looks way better than it, but it was good enough so that it didn't have the devastating impact of Soul Calibur vs Tekken 3, in which Tekken 3 now looked like a pile of blocks. And can I even go into the backgrounds? They are just awing. Some of the best levels will just be a small arena with a beautiful landscape of the sun setting in the background, or a castle. It gives the game a unique atmosphere, which fighters don't normally pull off.

Continuing from where Soul Edge left off, Soul Calibur continues with the magical swords. Soul Calibur, story-wise, was able to have a few interesting twists in the game. For instance, one of the main characters in the original, Siegfried, took the Soul Edge. However, without the blade's compliment to keep a balance, the blade was evil. As such, Siegfried was slowly consumed, and became Nightmare. Almost all of the characters from the original have returned (with the exception of a few, one of which was replaced by Maxi), and there are plenty of new ones to keep you going.

However, while there are a bunch of new characters, you find that almost every character winds up simply having a clone of themselves. Not that I really mind at all, since most of them are diverse enough in how they differ that it isn't too noticeable. Yeah there are some that are just straight clones, but I usually end up liking the clones more than I do the original (Hwang is far cooler than Xianghua), so it's not always a bad thing.

In terms of evolution, Namco could not have done a better job in bringing Soul Calibur into the world. Soul Calibur was really the first game to bring weapon-based fighters into mainstream fighters. Before, each was sort of in its own category. Weapon based fighters were either the fun games with awful control on using your weapon, or the extremely deep games with tremendously steep learning curves and tons of combination mastering. Namco took Soul Edge's premise, and then merged it with the learning curve and style of Tekken 3. The result is a nearly flawless hybrid. I love it. There's the easy to pick up feel and interesting characters of Tekken 3, but it manages to stay weapon based. And despite what people say, the game is by no means a button masher. Yes, many characters can be button mashers, but each character has a soul to them. An experienced player with Maxi will fight completely differently than a novice just button mashing (I should know, having regularly dealed with both).

But what I find most amazing about the game is the mechanics of your moves. In older games, there was rarely a time when you could safely know one character fairly well, and then learn the rest of his moves or styles on your own. Street Fighter II perhaps, but to a lesser extent. When I do a move with a character in Soul Calibur, however, it just feels right. I'm not pressing one button to have my character do an incredibly long combo, and I'm not putting in the infamous Konami code just to do a spin-kick. The buttons that are executed while doing a move actually seem to respond to how the move is done. A powerful move seems just like a combo now. That gives me a feel like I really know the character. It stops being pointless memorization and really feels like interaction.

On top of that, the characters are really admirable. Save Voldo, there aren't any characters I really dislike. I always end up picking favorites, but if I were stuck with a random character I wouldn't sigh and hang my head. Namco managed to give all of them a unique feel and charm. If this were not there, then the clones would be tedious. But even the closest characters still have things which set them off from everyone else. And the weapon variety is another aspect that a game has yet to challenge Soul Calibur for. The weapons everyone use manages to be vastly different in appearance and gameplay. Something as little as changing from a long sword to a slightly shorter sword completely alters each character's form of attack. Combined with the sheer coolness of all of the different weapons (nun-chucks being a huge one), it makes me want to try to master every character.

And Namco put in plenty to keep you playing for awhile. If not for the huge cast of characters, then getting the character's different costumes. Past that, the option of seeing each character perform an interesting and complex demonstration of their battle techniques. Or, if you want something extremely long an epic, you can do the Mission Mode. Truthfully, that ends up becoming the game's real single player. Battling through enemies is nice, but this is really what you end up doing with the game if you don't have friends or someone to play with. It will extend the single player time by at least 10 hours. It doesn't have the same addictiveness as say Tekken's Force Mode, but still really adds a lot to the game, and totally blows away extras in every other fighting game except Namco's others (and of course VF4: Evolution's, but this does precede that by about 4 years). And for artistic value, many points of the game feature a controllable camera, in case you want to do some nice rotations during a demonstration, or at the end of a fulfilling battle.

The soundtrack was quite remarkable for Namco, since I have never particularly liked any of their others to a high level. But this one accomplished an epic and well-orchestrated arrangement, for which I am grateful. It could have easily gotten away with crap, but it went above and beyond what I would've expected. The sound quality itself is also utterly amazing. The explosions, weapons clashing, and voices are all very polished. The characters speech remains in Japanese, but I end up preferring it that way (since Soul Calibur II showed me that alot of the characters have really crappy voices when heard in English). If I had one complaint about the game, however, it would probably be the announcer's voice, which is one of the most irritating bastards ever to grace a videogame. But, one can forgive a minor thing like that (although the ''______ was seriously injured, but the soul lives on!'' makes it harder).

So, it all boils down to this: Soul Calibur is a god. When you ultimately rate it, that's all one can say. I'm playing this four years later, even after a better sequel has arrived, and I'm still being blown away by this sucker. No matter what new innovations come along this still stays there as a game I can pull out at any time and just rattle off steam for a couple of hours. This is the game that carries the torch for weapon-based fighters. Remember that when we reach Soul Prominent Piercing Weapon 6, Mortal Kombat: People Are Still Buying Our Games for Some Reason, and Random Weapon Fighter 4. It all started here.

Reviewer's Score: 10/10, Originally Posted: 01/31/04

(Anonymous) (Dreamcast review)   22nd Apr 2012 05:56

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This title was first added on 13th December 2007
This title was most recently updated on 22nd April 2012


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